Paradox
A downloadable game for Windows
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I cant seem to get rid of this video, its very very outdated but still kinda works though.
Welcome to Paradox!
Explore my prototype of an envisioned game while it is very much in it's infancy, players for now can spawn and interact with cubes found in the environment, add and remove from the world terrain and hop between 2 planets.
There aren't any objectives, purpose or direction yet aside exploration and messing around
There is however a development direction please have a faith.
Movement Controls:
- Walking - WASD
- Jump - Space Bar
- Crouch - Left Control
- Vault Over - Left Shift
Spawning Controls:
- Gravity ignoring ball - Z
- Planetary water sphere - X
Object Manipulation:
- Grab - Left mouse button
- Rotate - While grabbed hold R and move the mouse
- Object distance from player - While grabbed spin the mouse wheel
- Throw - Right mouse button
Terrain Manipulation:
- Remove/Add - 1 and 2 when pointed at the planet ground
Misc:
- Mouse Cursor - Left Alt
- First and Third Person - P
- Pause Menu - Esc
- Free Fall - Press Q when falling.
Flight:
- Initiate Flight Mode - Middle Mouse Button
- Take Flight - Space Bar
- Increase Altitude - Space Bar
- Decrease Altitude - Left Control
- Movement - WASD
- Unflight - Middle Mouse Button
Glitches:
- Adding terrain too close to you can make you phase into the terrain incapable of moving, removing terrain should work, maybe, sometimes, good luck getting out.
- Accelerated movement (for better game exploration) could cause terrain loading issues.
- You may lag out in the first area, press J on spawn to avoid that.
Status | Prototype |
Platforms | Windows |
Author | CptJackSpacker |
Genre | Simulation, Adventure |
Made with | Unreal Engine |
Tags | 3D, First-Person, Prototype, Sandbox, Short, Singleplayer, Third Person, Unreal Engine |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Download
Download NowName your own price
Click download now to get access to the following files:
Package 10.zip 2 GB
Development log
- First DevLog, what do I even say hereAug 16, 2024